package com.kwamecorp.brunoperry.kwamelogo.engine.shaders;

public class VertexShader
{

	public static String getShaderData()
	{
		return "uniform mat4 u_MVPMatrix; \n" + "attribute vec4 a_Position; \n" + "attribute vec2 a_texCoord; \n" + "varying vec2 v_texCoord; \n" + "void main() \n" + "{  \n"
				+ "   gl_Position = u_MVPMatrix * a_Position;   \n" + "   v_texCoord = a_texCoord;   \n" + "} \n";
	}
}
